AI Insights · Timothy · April 2022
Top 5 Baseball Games in Germany for Q1 2022
Discover the performance of the top 5 baseball games on a unified platform in Germany during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 baseball games in Germany showcased varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends observed for each of these games:
BASEBALL 9 from playus soft saw a gradual decline in weekly revenue, starting from $184 in late December 2021 and dipping to as low as $43 in March 2022. Weekly downloads fluctuated slightly, peaking at 432 in early March, while active users remained relatively stable, hovering around 2.7K at the start of the quarter and ending with 2.3K by the end of March.
Baseball Heroes by Rollic Games experienced a notable drop in weekly downloads, from 478 at the end of December 2021 to a low of 108 by mid-January. However, a slight recovery was observed towards the end of March, reaching 200 downloads. Active users followed a similar trend, decreasing from 645 in late December 2021 to 260 by the end of March.
Homerun Clash from HAEGIN Co., Ltd. showed an inconsistent revenue trend, with peaks like $217 in late February and dips such as $31 in the same month. Weekly downloads saw a moderate increase, reaching 289 in mid-March from 140 in late December 2021. Active users remained fairly stable, averaging around 1.2K throughout the quarter.
Baseball Boy! by Voodoo maintained a steady weekly revenue, with minor fluctuations and a peak of $52 in late March. Downloads experienced growth, peaking at 283 in the last week of March from 108 in late December 2021. Active users also saw an upward trend, increasing from 619 at the end of December 2021 to 700 by the end of March.
Baseball Clash: Real-time game by Miniclip.com recorded varying revenue figures, with significant peaks like $487 in early January and $453 in early February. Downloads remained relatively low, fluctuating between 91 and 192 throughout the quarter. Active users showed a slight decrease, from 1.4K in late December 2021 to 1.2K by the end of March.
Overall, each game demonstrated unique trends in performance metrics, reflecting different levels of user engagement and monetization success. For more detailed insights, visit Sensor Tower.